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Tournament scorer

Game desk quick reference.

Setup, live scoring, the game clock, exclusions, ending games and the Colorado console. Four printable pages. Pin one set at each pool table.

Scorer quick start

Tournament scorer

Page 1 of 4. Setup and the board.

1Before the game

  1. Open eggbeater.app on the game desk laptop or tablet.
  2. Open the Games tab, open your game and tap Score this game.
  3. Pick Tournament / League when the “What are you scoring?” screen appears. Both options broadcast live. My Club sends a separate club feed.
  4. Enter the scoring password the tournament director gave you, then tap Continue.
Tip: Your choice is remembered. The session stays unlocked even if you reload the browser. You only need the password once per shift, per device.

2The board opens ready

  • No game to pick. The board opens straight onto the live game for this event.
  • Seeded automatically. The current period and clock are pulled from the live game.
  • Teams and caps are set. Both teams appear on the correct sides with the correct cap color (white or dark). There is nothing to confirm.

LiveSaving…

Never scored before? Practice first. It costs nothing. On the Games tab, above the game list, tap Practice with the scorer. You get the real board against a practice opponent with a full 13-cap roster. Nothing broadcasts, nothing saves, and no one has to reset anything afterwards. Do a quarter of it before your shift starts.
At a real desk, Eggbeater Desk is the app built for it. Same scoring engine, laid out for a table: the actions, the clock, the shot map, the in-water lineup and the play log are all on one screen, so you never scroll mid-game. On a Mac or a Windows PC the space bar starts and stops the clock (G goal, O opponent, T turnover, Command-Z or Ctrl-Z undo). On an iPad the volume buttons do it. The Desk also runs on Android tablets. Everything in this guide still applies. Only the layout changes: the Desk board is drawn on page 3 of the Scorer map. Walkthrough at eggbeater.app/desk-guide.

3The scorer board: layout

Top of the board

  • Period bar: Q1, Q2, ½ Time, Q3, Q4, SO. A high school board shows OT1 and OT2 in place of SO.
  • Big clock: tap it to set an exact M:SS. Sprint Won, Reset Clock (hold it) and Start or Stop sit under it.
  • Status pill: reads Live when your taps are reaching spectators, and Saving… while one is on its way.
  • End Game: the red button, last in the clock panel.
  • Live scoreboard: both team names, cap colors and the score (updates at once).
  • Tools row: Undo last, Shot map, Edit score, Send to chat, Share.

Bottom of the board

  • Action button grid (our team and opponent).
  • Play Log (newest first).

Scroll down to reach the play log. On iPhone, a volume button starts and stops the clock hands-free.

Shot map: optional, and off unless you turn it on. Tap Shot map in the tools row (it reads Shot map ON and lights up while active). After every shot you then get one extra screen: tap the goal at the top for where the ball went (outside the posts if it missed) and the pool below for where it was taken from. The pool tap closes it, so you can ignore the goal half entirely and lose nothing. Leave it off on a busy desk. It is a coaching tool, not a scoring requirement.

4Period bar: period flow

Tap a period as the game progresses. The active period highlights teal. You advance the period by hand. The board opens on Q1.

Q1Q2½ TimeQ3Q4SO

  • Sprint Won: tap it at the first whistle of each period. It starts the clock and asks who won the sprint.
  • Q1 to Q4: tap when the referee starts each quarter.
  • ½ Time: tap during the halftime break.
  • SO: tap it only if the score is tied at full time; each shootout goal then adds a decimal to the tied score (4.4 to 4.3). High school games play OT1 and OT2 instead, never a shootout.
  • End Game: the red button finalizes the game (see page 3).

5Live scoreboard

Left is the team wearing white caps. Right is dark caps. The score updates the moment you tap a goal button.

Tournament scorer

Page 2 of 4. Recording actions.

6Recording: the flow

  1. Tap the action button for the team that did it (buttons are labeled with each team’s actual name).
  2. A guided prompt appears showing that team’s roster.
  3. Tap the player who made the play. For a Goal you can then add a tag (Backhand or Counter; 6-on-5 is added for you when the team is a player up) and an assist. An exclusion asks what kind.
  4. The prompt closes and the event records and broadcasts at once.
Always pick a player. The play log and the public box score only count plays attributed to a player. If you do not know the cap, tap Unknown / no cap, but try the bench first.

7Action buttons and the options in each prompt

Actions are grouped our team (teal) and opponent (orange). Tap the button that matches whichever team did it.

ButtonWhat it recordsTags and options in the prompt
Goal+1 to that team’s score the instant you tap. Then pick who scored and an optional assist.Backhand (BH) and Counter chips. 6-on-5 is tagged for you on a power play. Counter and 6-on-5 cannot both apply to one goal.
Opp Goal+1 to the opponent. One tap is the whole job in single-team mode.Their cap, in Tournament / League mode or with opponent stats on. Otherwise none.
ExclAn exclusion was called against this team’s player.Kickout (20 seconds, counts toward the 3-kickout ejection), Misconduct (out for the game, substitute after 20 seconds) or Brutality (ejects immediately, 4 minutes). Common Foul is a separate button, below.
TurnoverLost possession. Pick what happened, then the team, then the player where one applies. For a Forced Ball Under or a Steal, pick the team that won the ball.Team Dump, Shot Clock Violation, Inside 2m, Forced Ball Under (FBU), Steal, Offensive Foul, Other
Opp ExclThe opponent was excluded. Then Earned credits the player on this team who drew the foul.The kind, then Earned (the cap who drew it) or Not earned
AttemptThis team’s shot that did not score.The cap who shot, then a Rebound? prompt: No rebound, your player’s cap, or the opponent
Common FoulAn ordinary foul: a free throw to the other team, no exclusion time.Which team, then optionally the cap. Never counts toward the 3-kickout limit.
AttemptThe opponent’s shot that did not score. This is where goalie saves and field blocks are recorded. There is no separate Save or Block button.Block, GK Save or Miss. A save credits the player in the goalie spot. A block asks which defender.
5mA 5-meter penalty shot by this team. Pick who earned it, who took it, then Goal or Missed.None
GK StealThe goalie took possession away from the opponent. A steal, not a save.Which goalie
Opp 5mThe opponent is awarded a 5-meter penalty.Your fouling player first (it is logged as a kickout), then the result
Team TOA timeout. Opp TO for theirs.Which timeout, in the picker that opens under the buttons

Tracking exclusions and earned exclusions

An exclusion involves two players: the one excluded, and the opponent who drew the foul. Use Excl for your own player and Opp Excl for the opponent.

Example: your #5 fouls the opponent in front of the cage. The referee excludes your #5, and the opponent earns the call.

  1. Tap Excl, pick your #5, then choose Kickout (20 seconds, counts toward ejection), Misconduct (out for the game) or Brutality (ejects immediately). A Common Foul has its own button and does not count.
  2. To credit the player who drew it: tap Opp Excl, pick the kind, then Earned, then pick who earned it.

Two taps, two records. The public box score shows Excl and Earned Excl as separate stats for each player.

Tournament scorer

Page 3 of 4. Ending and quick key.

8Fixing mistakes

Quick undo

Tap Undo last above the action grid to remove the most recent event. Use it when you tap the wrong button or player and notice immediately.

Specific delete

Scroll the Play Log at the bottom of the board. Each event has an x button. Tap it to remove that specific event without affecting newer ones.

When a goal is undone or deleted, the score reduces automatically and the change reaches spectators within 5 seconds.

9Ending the game

  1. Tap the red End Game button.
  2. Confirm to end. The prompt shows the final score (for example, Home 3, Away 2) and warns that this stops live scoring and cannot be undone. By default that is the whole prompt. Confirm and you are done.
  3. If sign-off is enabled, the referee signs off. When the tournament admin turns on referee sign-off (off by default, and for the Tournament / League feed only, never My Club), the prompt adds a required Game referee sign-off field. Enter the referee’s name to finalize. A second referee’s name is optional.
  4. Tap End game. The final publishes and the game moves to History automatically. With sign-off on, it shows “Signed off by [referee]”.

Final, published to History (signed off when enabled)

Before you end the game: check the score against the referee’s count and use Undo last or the Play Log to fix any stray events. Once you tap End game (and enter the referee’s name, if sign-off is enabled) the score is final, so end the game only after the last whistle.

Quick key

TermWhat it means
White capsThe LEFT side of the scoreboard. Maps to “team1” internally.
Dark capsThe RIGHT side of the scoreboard. Maps to “team2” internally.
LiveThe status pill under the clock. Live means the score is broadcasting: spectators are following, and the score updates with every tap. Saving… means a tap is still on its way.
FINALShown once you tap End Game (and, if the admin enabled referee sign-off, once the referee’s name is entered). The game is published to History, as “Signed off by [referee]” when sign-off is on.
Excl vs Earned ExclTwo separate stats. Excl is your player excluded (the Excl button). Earned Excl is the player who drew the foul (Opp Excl, then Earned). See section 7.
Kickout vs BrutalityA Kickout is 20 seconds, and three of them eject a player (shown BENCHED). Misconduct puts a player out for the game. Brutality ejects immediately. Common Foul is a free throw and does not count.
If you forgot the capTap “Unknown / no cap” in the prompt. Better to ask the bench though: anonymous events do not show in player box scores.
Lost connection?Keep scoring. Events queue on the device and sync to the public page when the connection returns. Do not refresh the browser mid-game.

Tournament scorer

Page 4 of 4. With a Colorado console.

With a Colorado console

Console reading runs on a Windows PC or a Mac with the cable in step 1, or on an iPad with the Eggbeater console bridge (see below). Android tablets run the Desk without the console. Update the Desk before game day.

Connect, in five lines

  1. Check the console’s scoreboard speed. On the console, open Setup, then Scoreboard. FAST is 9600, SLOW is 2400. Do not change it; pick the same speed in the Desk.
  2. Plug in. Take the scoreboard cable out of the console’s Scoreboard jack, put the tap’s plug in that jack, plug the scoreboard cable into the tap’s pass-through, the tap’s DB-9 into the adapter, and the adapter into the laptop’s USB port. The scoreboard should still show the clock.
  3. Open your game in the Desk. On the front door choose I have a code, or I score for my club and sign in with Google. Pick the game and enter the scoring password.
  4. Connect the console. Click the Console chip beside the clock. In the Colorado console clock panel pick the adapter’s port and the speed, then click Connect. The status line shows the console’s clock, period, shot clock and score, and a byte count that keeps climbing.
  5. Check the sides. When the first goal goes up, check the team the prompt names. If it is wrong, switch Console sides swapped on, or tap the swap button on that goal prompt.

The prompt: Record, swap, dismiss

  • Each prompt carries three buttons: Record, swap and dismiss. Nothing counts twice. Nothing is ever recorded by itself. Every prompt waits for your tap.
  • Record fills in the player and opens the rest (shot type, assist, where it went in, where it came from), and you can skip any step. The dismiss button clears it. No cap on the board? The prompt says “which cap?”, and Record asks you who it was.

If the board and the Desk disagree

  • The Desk compares the board’s score with its own. If they differ (say the board reads 6 to 2 and the Desk 5 to 2), the chip turns gold and a red ! appears on it. The Desk never changes the score by itself. See Troubleshooting.
  • A red ! on the chip. The board and the Desk disagree on the score. Check the play log. Fix it with Undo, or tap the score to Fix the score, or ask the console operator to fix the board.
  • Prompts name the wrong team. Switch Console sides swapped on. The swap button on a goal prompt does the same. Only one exclusion? Tap the swap button on that exclusion prompt.

Full guide: eggbeater.app/colorado-console-setup. Colorado Time Systems and System 6 are trademarks of their owner. Eggbeater is not affiliated with or endorsed by Colorado Time Systems.