Every modifier in the picker, on one page.
The cheat sheet for game-desk volunteers: what each modifier inside the player picker means, the 3-kickout BENCHED rule, the clock on/off toggle, and an action-button quick reference.
Modifiers inside the player picker
Tap when the goal was scored during a man-up extra-player situation.
Why it matters: Separates power-play conversion rate from even-strength scoring. Coaches use this to evaluate the 6-on-5 system.
Tap when the goal was scored with a backhand shot.
Why it matters: Backhand finishes are a high-skill close-range shot — coaches use this to credit the set and slip-screen scoring touch.
Tap when the goal came from a counter-attack (transition before the defense set up).
Why it matters: Counters tell a different story from set offense goals — coaches use this to evaluate transition speed. Mutually exclusive with 6v5.
Tap the Turnover action when the ball-handler was forced to push the ball under water (FBU). It is a turnover kind, not a steal or a goal tag.
Why it matters: A forced-ball-under is the most pressure-driven turnover type — separates strong defensive plays from passive interceptions.
Tap when the turnover or save happened on a shot/play from inside the 2-meter line (set position).
Why it matters: Inside-2m saves are the highest-difficulty save type for goalkeepers; inside-2m turnovers expose set-play breakdowns.
Tap when the exclusion was a major foul that drew a 20-second penalty (kickout).
Why it matters: A defensive kickout hands the offense an immediate 6-on-5 advantage. Only kickouts count toward the FINA 3-kickout disqualification limit — Eggbeater enforces it automatically (see the rule callout below).
Tap when the foul was a common foul (free throw to opponent, no exclusion time).
Why it matters: Common fouls do not count toward the 3-kickout limit. Tracking them separately keeps player discipline stats honest.
Tap when the foul was a brutality — the player is ejected immediately and serves a 4-minute exclusion.
Why it matters: Brutality is the most serious foul: instant ejection and a 4-minute man-down. Tracking it flags the discipline incidents directors need to review.
Tap when the offensive player drew an exclusion against them — i.e. the opposing player got kicked out for fouling them.
Why it matters: Earned exclusions track offensive pressure and identify the players who force defenders into desperate plays — set players and drivers earn the most. It is logged on the player who got fouled, not the one who fouled.
Tap the 5m action button when the offensive player takes a 5-meter penalty shot. Pick whether it was made (Goal / 5m) or missed.
Why it matters: 5m conversion percentage separates the big arms from field scorers. Note: the player who earned the penalty is not necessarily the one who takes the shot.