Scoring Modifiers Cheat Sheet · v2 · 2026 Season · FINA + NFHS

Every modifier in the picker, on one page.

The cheat sheet for game-desk volunteers: what each modifier inside the player picker means, the 3-kickout BENCHED rule, the clock on/off toggle, and an action-button quick reference.

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Scoring Modifiers Cheat Sheet
v2 · 2026 Season · FINA + NFHS — page 1

Modifiers inside the player picker

6v5GOAL

Tap when the goal was scored during a man-up extra-player situation.

Why it matters: Separates power-play conversion rate from even-strength scoring. Coaches use this to evaluate the 6-on-5 system.

Backhand (BH)GOAL

Tap when the goal was scored with a backhand shot.

Why it matters: Backhand finishes are a high-skill close-range shot — coaches use this to credit the set and slip-screen scoring touch.

CounterGOAL

Tap when the goal came from a counter-attack (transition before the defense set up).

Why it matters: Counters tell a different story from set offense goals — coaches use this to evaluate transition speed. Mutually exclusive with 6v5.

Forced Ball UnderTURNOVER

Tap the Turnover action when the ball-handler was forced to push the ball under water (FBU). It is a turnover kind, not a steal or a goal tag.

Why it matters: A forced-ball-under is the most pressure-driven turnover type — separates strong defensive plays from passive interceptions.

Inside 2mTURNOVER / SAVE

Tap when the turnover or save happened on a shot/play from inside the 2-meter line (set position).

Why it matters: Inside-2m saves are the highest-difficulty save type for goalkeepers; inside-2m turnovers expose set-play breakdowns.

KickoutEXCL

Tap when the exclusion was a major foul that drew a 20-second penalty (kickout).

Why it matters: A defensive kickout hands the offense an immediate 6-on-5 advantage. Only kickouts count toward the FINA 3-kickout disqualification limit — Eggbeater enforces it automatically (see the rule callout below).

Common FoulOWN BUTTON

Its own button in the middle row of the board — not a choice inside the exclusion picker. Tap it when the foul was an ordinary one: free throw to the opponent, no exclusion time.

Why it matters: Common fouls do not count toward the 3-kickout limit. Tracking them separately keeps player discipline stats honest.

BrutalityEXCL

Tap when the foul was a brutality — the player is ejected immediately and serves a 4-minute exclusion.

Why it matters: Brutality is the most serious foul: instant ejection and a 4-minute man-down. Tracking it flags the discipline incidents directors need to review.

EarnedEARNED EXCL

Tap when the offensive player drew an exclusion against them — i.e. the opposing player got kicked out for fouling them.

Why it matters: Earned exclusions track offensive pressure and identify the players who force defenders into desperate plays — set players and drivers earn the most. It is logged on the player who got fouled, not the one who fouled.

5m PenaltyGOAL · ATTEMPT

Tap the 5m action button when the offensive player takes a 5-meter penalty shot. Pick whether it was made (Goal / 5m) or missed.

Why it matters: 5m conversion percentage separates the big arms from field scorers. Note: the player who earned the penalty is not necessarily the one who takes the shot.

The 3-kickout BENCHED rule (FINA)
A player gets disqualified for the rest of the game after their 3rd kickout. This is FINA rule 22.6 — earned exclusions and common penalties do not count toward the limit. Eggbeater enforces this automatically: after a player’s 3rd kickout, the picker shows the cap with a red BENCHED chip and blocks any further on-field events for them. The tournament director’s Live Dashboard shows a tile of Players Near Limit (2 kickouts) and Players Benched (3+).
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Scoring Modifiers Cheat Sheet
Action button quick reference — page 2

Action button quick reference

ButtonTap when…Picker asks for…
GoalThe ball goes in the back of the net and the ref signals goal. Not used for a 5-meter penalty.Cap who scored → optional assist, plus the 6v5 / Backhand / Counter tags.
Opp GoalThe opponent scores. One tap puts it on the board.Nothing — unless opponent stats are on, then their cap.
ExclYour player is excluded.Cap, then Kickout (20 sec, counts toward the 3) or Brutality (ejects now, 4 min).
TurnoverYour team loses the ball.The kind — Team Dump, Shot Clock Violation, Inside 2m, Forced Ball Under, Steal, Offensive Foul, Other — then the cap where one applies.
Opp ExclAn opponent is excluded — you are up a player.Kickout or Brutality, then Earned: the cap who drew it.
AttemptYour shot that did not score.Cap who shot, then the skippable Rebound? follow-up.
Common FoulAn ordinary foul — free throw to the other team, no exclusion time.Which team, then optionally the cap. Never counts toward the 3-kickout limit.
Attempt (orange)The opponent shoots and does not score. This is where goalie saves and field blocks live — there is no separate Save or Block button.Block / GK Save / Miss. A save credits whoever holds the goalie spot; a block asks which defender.
5mYour player takes a 5-meter penalty shot.Made or missed, then the shooter.
GK StealYour goalkeeper takes possession — a steal, not a save.Goalkeeper cap.
Opp 5mThe opponent is awarded a 5-meter penalty.Your fouling player — it is logged as a kickout — then the result.
Team TO · Opp TOA timeout is called.The length, in the picker that opens under the buttons.
The game clock
The board opens with the period and clock already seeded. Tap the clock to set an exact M:SS, then Start / Stop to run it and Reset to zero it. Sprint Won logs the swim-off, and on iPhone the volume buttons are a hands-free Start/Stop shortcut. The wall-clock keeps running accurately even if the phone locks or the app is backgrounded. Prefer not to run a clock? Flip to Clock OFF for period-only scoring — the running clock and its controls disappear, the period bar (Q1–Q4, or H1–H2 if your club plays halves) and every action button stay, and events still record real timestamps and broadcast in real time. Spectator-side surfaces (Live Activity, Watch app, public tournament page) hide the clock label too when the scorer chose OFF — no half-empty scoreboard.
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Scoring Modifiers Cheat Sheet
When in doubt — page 3

When in doubt

SituationWhat to log
Never scored a game before?Tap “Practice with the scorer” on the Scores tab. It is the real board against a practice opponent, on your device only — nothing is sent, shared or saved.
Where is the save button?There isn’t one. Tap the opponent’s orange Attempt and pick GK Save — it credits whoever holds the goalie spot on the lineup card. Field blocks are in the same place.
Kickout vs. common foul?Watch the pool. If the player swims to the corner and waits 20 seconds → Excl, then Kickout. If play restarts with a free throw → the Common Foul button instead.
Goal but unsure of scorer cap?Tap Goal anyway, then choose Team in the picker. The goal counts; cap-level stats stay honest.
Mistakenly tapped the wrong action?Tap Undo last, or × the row in the play log. The score corrects immediately.
Player picker shows BENCHED?Don’t override. The 3-kickout limit is enforced — pick a different cap or cancel.
Tied at Full Time?The board asks — it never guesses. Club games go to a Shootout; high-school games play two 3-minute overtimes and then sudden victory, never a shootout.
End of the game?Tap End Game, review the score, then confirm. If your tournament/league admin enabled referee sign-off (off by default), enter the referee’s name to finalize and the spectator app shows "✓ Signed off by [referee]."
Hosting a tournament? Make scoring this easy for every game-desk volunteer — brackets, live scoring, branded spectator page, and an optional referee sign-off you can require before the score goes final, all out of the box. See the tournament platform.
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