Scoring Modifiers Cheat Sheet
v2 · 2026 season · FINA + NFHS · page 1 of 3
Modifiers inside the player picker
- 6v5Goal
Added for you when the goal is scored while your team is a player up. Turning Counter on clears it.
Why it matters: Separates power-play conversion rate from even-strength scoring. Coaches use this to evaluate the 6-on-5 system.
- Backhand (BH)Goal
Choose it when the goal was scored with a backhand shot: a chip in the web picker, or the Shot type step in the iPhone app (Regular goal, Backhand or Lob).
Why it matters: Backhand finishes are a high-skill, close-range shot. Coaches use this to credit the set and slip-screen scoring touch.
- CounterGoal
Tap when the goal came from a counter-attack (transition before the defense set up).
Why it matters: Counters tell a different story from set offense goals. Coaches use this to evaluate transition speed. Mutually exclusive with 6v5.
- Forced Ball UnderTurnover
Tap the Turnover action when the ball-handler was forced to push the ball under water (FBU). It is a turnover kind, not a steal or a goal tag.
Why it matters: A forced ball under is the most pressure-driven turnover type. It separates strong defensive plays from passive interceptions.
- Inside 2mTurnover
A Turnover kind: an offensive foul inside the 2-meter line (set position). The picker then asks which player committed it.
Why it matters: Inside-2m turnovers expose set-play breakdowns. It is a turnover kind only; a save has no inside-2m tag on this board.
- KickoutExcl
Tap when the exclusion was a major foul that drew a 20-second penalty (Kickout).
Why it matters: A defensive exclusion hands the offense an immediate 6-on-5 advantage. Only Kickout exclusions count toward the FINA three-exclusion disqualification limit. Eggbeater enforces it automatically (see the rule note below).
- Common FoulOwn button
Its own button in the middle row of the board, not a choice inside the exclusion picker. Tap it when the foul was an ordinary one: free throw to the opponent, no exclusion time.
Why it matters: Common fouls do not count toward the three-exclusion limit. Tracking them separately keeps player discipline stats honest.
- BrutalityExcl
Tap when the foul was a brutality. The player is ejected immediately and serves a 4-minute exclusion.
Why it matters: Brutality is the most serious foul: instant ejection and a 4-minute man-down. Tracking it flags the discipline incidents directors need to review.
- MisconductExcl
Tap when the player is out for the rest of the game for misconduct. A substitute may enter after 20 seconds.
Why it matters: It removes the player without the 4-minute penalty of a brutality. A high school board also offers MAM (minor act of misconduct) and names brutality Flagrant misconduct.
- EarnedEarned excl
Tap when the offensive player drew an exclusion: the opposing player was excluded for fouling them.
Why it matters: Earned exclusions track offensive pressure and identify the players who force defenders into desperate plays. Set players and drivers earn the most. It is logged on the player who got fouled, not the one who fouled.
- 5m PenaltyGoal · Attempt
Tap the 5m action button when the offensive player takes a 5-meter penalty shot. The picker asks who earned it, who took it, then Goal or Missed.
Why it matters: 5m conversion percentage separates the big arms from field scorers. Note: the player who earned the penalty is not necessarily the one who takes the shot.
The three-exclusion BENCHED rule (FINA)
A player is disqualified for the rest of the game after their third Kickout. This is FINA rule 22.6. Earned exclusions and common penalties do not count toward the limit. Eggbeater enforces this automatically: after a player’s third Kickout, the picker shows the cap with a red BENCHED chip and blocks any further on-field events for them. The tournament director’s Live Dashboard shows a tile of Players Near Limit (2 exclusions) and Players Benched (3 or more).eggbeater.app