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Scoring Modifiers Cheat Sheet · v2 · 2026 season · FINA + NFHS

Every modifier in the picker, on one page.

The cheat sheet for game desk volunteers: what each modifier inside the player picker means, the three-exclusion BENCHED rule, the game clock, and an action button quick reference.

Full box scoring guide

Scoring Modifiers Cheat Sheet

v2 · 2026 season · FINA + NFHS · page 1 of 3

Modifiers inside the player picker

  • 6v5Goal

    Added for you when the goal is scored while your team is a player up. Turning Counter on clears it.

    Why it matters: Separates power-play conversion rate from even-strength scoring. Coaches use this to evaluate the 6-on-5 system.

  • Backhand (BH)Goal

    Choose it when the goal was scored with a backhand shot: a chip in the web picker, or the Shot type step in the iPhone app (Regular goal, Backhand or Lob).

    Why it matters: Backhand finishes are a high-skill, close-range shot. Coaches use this to credit the set and slip-screen scoring touch.

  • CounterGoal

    Tap when the goal came from a counter-attack (transition before the defense set up).

    Why it matters: Counters tell a different story from set offense goals. Coaches use this to evaluate transition speed. Mutually exclusive with 6v5.

  • Forced Ball UnderTurnover

    Tap the Turnover action when the ball-handler was forced to push the ball under water (FBU). It is a turnover kind, not a steal or a goal tag.

    Why it matters: A forced ball under is the most pressure-driven turnover type. It separates strong defensive plays from passive interceptions.

  • Inside 2mTurnover

    A Turnover kind: an offensive foul inside the 2-meter line (set position). The picker then asks which player committed it.

    Why it matters: Inside-2m turnovers expose set-play breakdowns. It is a turnover kind only; a save has no inside-2m tag on this board.

  • KickoutExcl

    Tap when the exclusion was a major foul that drew a 20-second penalty (Kickout).

    Why it matters: A defensive exclusion hands the offense an immediate 6-on-5 advantage. Only Kickout exclusions count toward the FINA three-exclusion disqualification limit. Eggbeater enforces it automatically (see the rule note below).

  • Common FoulOwn button

    Its own button in the middle row of the board, not a choice inside the exclusion picker. Tap it when the foul was an ordinary one: free throw to the opponent, no exclusion time.

    Why it matters: Common fouls do not count toward the three-exclusion limit. Tracking them separately keeps player discipline stats honest.

  • BrutalityExcl

    Tap when the foul was a brutality. The player is ejected immediately and serves a 4-minute exclusion.

    Why it matters: Brutality is the most serious foul: instant ejection and a 4-minute man-down. Tracking it flags the discipline incidents directors need to review.

  • MisconductExcl

    Tap when the player is out for the rest of the game for misconduct. A substitute may enter after 20 seconds.

    Why it matters: It removes the player without the 4-minute penalty of a brutality. A high school board also offers MAM (minor act of misconduct) and names brutality Flagrant misconduct.

  • EarnedEarned excl

    Tap when the offensive player drew an exclusion: the opposing player was excluded for fouling them.

    Why it matters: Earned exclusions track offensive pressure and identify the players who force defenders into desperate plays. Set players and drivers earn the most. It is logged on the player who got fouled, not the one who fouled.

  • 5m PenaltyGoal · Attempt

    Tap the 5m action button when the offensive player takes a 5-meter penalty shot. The picker asks who earned it, who took it, then Goal or Missed.

    Why it matters: 5m conversion percentage separates the big arms from field scorers. Note: the player who earned the penalty is not necessarily the one who takes the shot.

The three-exclusion BENCHED rule (FINA)

A player is disqualified for the rest of the game after their third Kickout. This is FINA rule 22.6. Earned exclusions and common penalties do not count toward the limit. Eggbeater enforces this automatically: after a player’s third Kickout, the picker shows the cap with a red BENCHED chip and blocks any further on-field events for them. The tournament director’s Live Dashboard shows a tile of Players Near Limit (2 exclusions) and Players Benched (3 or more).

Scoring Modifiers Cheat Sheet

Action button quick reference · page 2 of 3

Action button quick reference

ButtonTap whenPicker asks for
GoalThe ball goes in the back of the net and the referee signals goal. Not used for a 5-meter penalty.Cap who scored, then an optional assist, plus the Backhand and Counter tags. 6v5 is added for you.
Opp GoalThe opponent scores. One tap puts it on the board.Nothing, unless opponent stats are on. Then their cap.
ExclYour player is excluded.Cap, then Kickout (20 seconds, counts toward the three), Misconduct (out for the game) or Brutality (ejects now, 4 minutes).
TurnoverYour team loses the ball.The kind (Team Dump, Shot Clock Violation, Inside 2m, Forced Ball Under, Steal, Offensive Foul, Other), then the team, then the cap where one applies.
Opp ExclAn opponent is excluded, so you are up a player.The kind, then Earned (the cap who drew it) or Not earned.
AttemptYour shot that did not score.Cap who shot, then the Rebound? follow-up, which you can skip.
Common FoulAn ordinary foul: free throw to the other team, no exclusion time.Which team, then optionally the cap. Never counts toward the three-exclusion limit.
Attempt (orange)The opponent shoots and does not score. This is where goalie saves and field blocks live. There is no separate Save or Block button.Block / GK Save / Miss. A save credits whoever holds the goalie spot. A block asks which defender.
5mYour player takes a 5-meter penalty shot.Who earned it, who took it, then Goal or Missed.
GK StealYour goalkeeper takes possession: a steal, not a save.Which goalie.
Opp 5mThe opponent is awarded a 5-meter penalty.Your fouling player (it is logged as a Kickout), then the result.
Team TO · Opp TOA timeout is called.Which timeout, in the picker that opens under the buttons.

The game clock

The board opens with the period and clock already seeded. Tap the clock to set an exact M:SS, then Start / Stop to run it, and hold Reset Clock to put the period’s full time back. Sprint Won starts the clock and logs the swim-off, and on a phone the volume buttons are a hands-free Start / Stop shortcut. The clock keeps accurate time even if the phone locks or the app is in the background. Quarter end is manual: at 0:00 the clock stops and waits for you. The period bar reads Q1 to Q4, or H1 and H2 if your club plays halves. On Eggbeater Desk, switch Running clock on and goals and timeouts no longer stop the clock.

Scoring Modifiers Cheat Sheet

When in doubt · page 3 of 3

When in doubt

SituationWhat to log
Never scored a game before?Tap “Practice with the scorer” on the Games tab. It is the real board against a practice opponent, on your device only. Nothing is sent, shared or saved.
Where is the save button?There is none. Tap the opponent’s orange Attempt and pick GK Save. It credits whoever holds the goalie spot on the In the Water card. Field blocks are in the same place.
Kickout or common foul?Look at the pool. If the player swims to the corner and waits 20 seconds, tap Excl, then Kickout. If play restarts with a free throw, tap the Common Foul button instead.
Goal but unsure of the scorer’s cap?Tap Goal anyway, then tap Unknown / no cap in the picker. The goal counts, and cap-level stats stay honest.
Mistakenly tapped the wrong action?Tap Undo last, or delete the row in the play log. The score corrects immediately.
Player picker shows BENCHED?Do not override. The three-exclusion limit is enforced. Pick a different cap or cancel.
Tied at Full Time?The board never guesses. Club games: tap the SO chip, and each shootout goal adds a decimal to the tied score (4.4 to 4.3). High school boards prompt you: two 3-minute overtimes, then sudden victory, never a shootout.
End of the game?Tap End Game, review the score, then confirm. If your tournament or league admin enabled referee sign-off (off by default), enter the referee’s name to finalize and the spectator app shows “Signed off by [referee].”

With a Colorado console

  • Eggbeater Desk on a Windows PC or a Mac. The adapter needs a USB serial port, so this cable runs on Windows and Mac. On an iPad, use the console bridge instead (below). Install the Desk in step 0.
  • There is no clock to run. The game clock, the period, start and stop, and the shot clock all follow the console. You still tap shots, saves, turnovers, timeouts and cards on the Desk, the same as always.
  • Goals and exclusions arrive as prompts. When the table enters a goal or an exclusion on the console, it appears on the Desk as a COLORADO prompt with the cap. Nothing counts twice. Nothing is ever recorded by itself. Every prompt waits for your tap.

Full guide: eggbeater.app/colorado-console-setup. Colorado Time Systems and System 6 are trademarks of their owner. Eggbeater is not affiliated with or endorsed by Colorado Time Systems.

Hosting a tournament? Make scoring this easy for every game desk volunteer: brackets, live scoring, a live spectator page, and an optional referee sign-off you can require before the score goes final, all included. See the tournament platform.