One-Page Scorer Guide

Live Scoring, without the extra noise.

Use this guide for coaches, team managers, and designated scorers. The goal is simple: enter the right game, keep the score accurate, record the key events, and close the game cleanly.

Full box-scoring guide
eggbeater
Scorer Quick Start
Enter the right game · keep the score accurate · record events · close cleanly

What Eggbeater is for

  • Spectators don’t need to sign in. They can open the app and follow the schedule, scores, history, roster and tournament updates.
  • Only the scorer needs score mode. The scoring password unlocks live-scoring controls; the board opens straight onto the live game.
  • Keep the score right first. If anything gets hectic, accurate score and game state matter more than perfect stat detail.
  • On an iPad, score with Eggbeater Desk — a bigger board built for the desk crew, with a shot map and the volume buttons running the clock. It is free. The Mac version is on the same listing, where the keyboard runs the clock instead. Everything on this sheet still applies.

Quick facts

Start here
Scores tab
Open
Score this game
Choose
What to score
Done
End Game

1Before the game

  • Never scored before? Tap “Practice with the scorer” on the Scores tab. It opens the real board against a practice opponent, on this device only — nothing is sent, shared or saved to a real game.
  • On iPhone, first turn on Scorer tools — Settings (gear) → Clubs → Scorer tools. A Score button then appears on live and upcoming games (one-time; it also switches itself on after your first accepted score).
  • Open the game from Scores or Schedule, then tap Score this game.
  • Choose what you’re scoring — Tournament / League or My Club (both broadcast live).
  • Enter the scoring password.
  • The board opens straight on the live game — period, clock, both teams and cap colors (white / dark) are set automatically.
  • Glance at the roster / player names to confirm they look right.

2During the game

  • Use the live controls to track the game as it happens. Every tap is captured at the player level for both teams.
  • Sprint Won starts the clock when each period begins.
  • Clock — tap the big clock to set an exact M:SS; Start / Stop / Reset; or flip to Clock OFF to track by period with no timer. The clock keeps perfect time even when the phone locks or backgrounds.
  • iPhone volume button starts / stops the clock hands-free — no need to look at the screen.
  • Goal → who scored → optional assist, with goal tags 6-on-5, Backhand (BH), and Counter (Counter and 6-on-5 are mutually exclusive).
  • Goalie saves live inside the opponent’s Attempt — there is no separate Save or Block button. Tap the orange Attempt, then pick Block / GK Save / Miss; a save credits whoever holds the goalie spot on the lineup card.
  • After any missed shot a Rebound? prompt asks who came up with the ball — ours, theirs, or Skip.
  • Turnover → Team Dump, Shot Clock Violation, Inside 2m, Forced Ball Under (FBU), Steal, Offensive Foul, or Other.
  • Excl → who, then Kickout (20-second, counts toward the 3-kickout ejection) or Brutality (ejects immediately, 4-min). Common Foul is its own button in the middle row and never counts toward the three. Record Opp Excl with Earned if your player drew the foul.
  • 5m, GK Steal and each team’s timeouts have their own buttons. Use the inline play log to confirm each action recorded.

3After the game

  • Close the game cleanly so spectators see the correct final result.
  • Tied at Full Time? The board prompts you — it never guesses. Club games go to a Shootout (SO). High-school games follow NFHS: two 3-minute overtimes, both always played, then unlimited 3-minute Sudden Victory that ends the instant someone scores — never a shootout. Ending as a tie is offered where tournament rules allow it.
  • Tap the red End Game button.
  • Confirm to end — normally the “End the game?” prompt is just a confirm. If the tournament/league admin has turned on referee sign-off (off by default, official feed only), the prompt instead adds a required ✍️ Game referee sign-off field: enter the referee’s name to finalize, then tap End game.
  • Wait for the final save status to confirm before closing out.
  • The game moves to History automatically; when sign-off is enabled the final shows “✓ Signed off by [referee]” for spectators.
  • Exit Scorer when finished.

The lineup board — real minutes played

  • Seven spots, goalie first. The Lineup card sits right on the scoring board, below the roster. Tap a spot → pick the player in the water; when a sub happens, tap that spot and pick the new player. Two taps per substitution.
  • Real minutes played. The app crosses who’s in the water with the running game clock (exclusion-aware), so every player gets true playing-time numbers — not a guess.
  • Goalie credit follows the swap. The goalie spot drives GK save / steal attribution by name — swap keepers mid-game and the stats credit the right player automatically.
  • Team chat (GroupMe). “Send lineup” posts the current in-water seven to the team’s GroupMe, and the Play-by-play toggle on the same card broadcasts each play there. Both need GroupMe connected to the team first (a club admin sets that up) — without it, minutes and goalie credit still work fully.
  • Score first, lineup second. If the game gets hectic, nothing breaks when you miss a sub — untracked stretches simply don’t accrue minutes.
Exclusions & player ineligibility
Per FINA, a player with 3 personal kickouts is out for the rest of the game. The scorer enforces this automatically: only Kickout exclusions count toward the 3-kickout rule — Common Foul does NOT. Brutality ejects a player immediately. Once ejected, the picker shows a BENCHED chip and blocks any further on-field events for them. Earned exclusions (where the player drew the foul) are tracked separately and don’t count toward the 3-kickout rule.
Best practices
Score one game only — pick Tournament / League or My Club at the start, then stay in that game. Use the inline play log to catch mistakes before you advance the quarter or end the game. Quarter end is manual — at 0:00 the app stops and waits for you to start the next phase. Don’t share scorer access broadly — keep the password with designated scorers only.
If something looks off: refresh the app, reopen the game from Scores, tap Score this game again and re-choose what you’re scoring (your unlocked session is remembered per device). If something breaks: send what you were trying to do, what happened instead, your device type, and a screenshot.
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