High-School Rules Card · NFHS

A high-school game never goes to a shootout.

Tape this to the desk for the school season. It covers the one place high-school water polo diverges hardest from club — what happens when the buzzer goes and the score is level — plus the clock and timeout numbers Eggbeater applies on its own.

Scorer Map
eggbeater
High-School Rules Card
NFHS — overtime, clock and timeouts · page 1
Eggbeater switches itself over
Nothing here is a setting you tick before a game. When your club’s Club Type is set to High School in the admin panel, the scorer moves to NFHS rules on its own: the overtime ladder below replaces the shootout, the shot clock becomes 35 seconds, and the extra timeout appears in overtime. Club teams in the same app are untouched.

Tied at Full Time — the ladder, in order

Full TimeScores level at the end of regulation.
Overtime 1Three minutes. Always played.
Overtime 2Three minutes. Also always played — even if OT1 settled nothing, and even if it did.
Sudden VictoryThree-minute periods, no limit on how many. The first goal ends the game the moment it goes in.
Both overtimes are always played. This is the part that catches desks used to club rules: OT1 does not end the game even if someone scores in it. You play OT1, then OT2, and only then — still level — do you go to sudden victory, where the very next goal is the final whistle.

The numbers

Shot clock
35 sec
Timeouts
4 + 1 in OT
Extra period
3:00
Shootout
Never
  • The 35-second shot clock runs the whole game — including every overtime and sudden-victory period. It does not shorten.
  • Four timeouts in regulation, plus one more in overtime. The extra one appears only once you are actually in OT.
  • A shootout is prohibited — so the SO chip never appears on a high-school board, and the shootout decimals that club games use never apply.

At the desk

  • You are never asked to decide. At Full Time with the score level, the board prompts you and names the next period. Tap it and keep scoring.
  • A sudden-victory goal ends the game mid-period. Record the goal as normal; the board closes the period for you. Do not wait for the clock.
  • A tie can be legal. Where the tournament has pre-announced that group games may end level, the prompt also offers End as tie. If nobody told you that in advance, play the ladder.
  • Everything else is the same board. Same thirteen buttons, same lineup card, same End Game. Only the ending changes.
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