Every modifier in the Eggbeater volunteer scorer, on a single page. Print it, tape it to the game-desk laptop, hand a parent a tablet, and the cheat sheet covers every "wait, which one do I tap?" moment of the day.
Tap when the goal was scored during a man-up extra-player situation.
Why it matters: separates power-play conversion rate from even-strength scoring. Coaches use this to evaluate the 6-on-5 system.
Tap when the goal came from a counter-attack (transition before the defense set up).
Why it matters: counters tell a different story from set-offense goals — coaches use this to evaluate transition speed.
Tap when the steal came from forcing the ball-handler to push the ball under water (FBU turnover).
Why it matters: FBU is the most pressure-driven steal type — separates strong defensive plays from passive interceptions.
Tap when the turnover or save happened on a shot/play from inside the 2-meter line (set position).
Why it matters: inside-2m saves are the highest-difficulty save type for goalkeepers; inside-2m turnovers expose set-play breakdowns.
Tap when the exclusion was a major foul that drew a 20-second penalty (kickout).
Why it matters: only kickouts count toward the FINA 3-kickout disqualification limit. Eggbeater enforces this automatically — see the rule callout below.
Tap when the foul was a common penalty (free throw to opponent, no exclusion time).
Why it matters: common penalties do not count toward the 3-kickout limit. Tracking them separately keeps player discipline stats honest.
Check when the player drew an exclusion against them — i.e. the opposing player got kicked out for fouling them.
Why it matters: earned exclusions track offensive pressure. Set players and drivers earn the most. This is logged on the player who got fouled, not the one who fouled.
Tap the 5m action button when the play was a 5-meter penalty shot. Pick whether it was made (Goal · 5m) or missed.
Why it matters: 5m conversion percentage separates pressure shooters from streaky ones — separately tracked from open-play goals.
A player gets disqualified for the rest of the game after their 3rd kickout. This is FINA rule 22.6 — earned exclusions and common penalties do not count toward the limit.
Eggbeater enforces this automatically. After a player's 3rd kickout, the player picker shows the cap with a red BENCHED chip and blocks any further on-field events for them. The tournament director's Live Dashboard shows a tile of Players Near Limit (2 kickouts) and Players Benched (3+).
Per-device toggle in the scorer header. Click the green 🕐 Clock: ON pill to flip to 🕐 Clock: OFF if the auto-clock adds pressure (casual / parent scorers). The auto-clock display, Sprint Won, Pause/Resume, Reset Clock, and quarter-break buttons all disappear. Period bar (Q1–Q4) and all action buttons stay. Events still record real timestamps and broadcast in real time.
Tournament desks default to ON; home / casual scorers usually flip OFF the first time they open the scorer. Setting persists per device until you flip back. Spectator-side surfaces (Live Activity, Watch app, public tournament page) all hide the clock label too when the scorer chose OFF — no half-empty 0:00 ghost.
| Button | Tap when… | Picker asks for… |
|---|---|---|
| Goal | The ball goes in the back of the net during open play. | Cap who scored, then optional 6v5 / Counter checkbox. |
| Assist | The pass that directly led to a goal. | Cap who made the assist (different from scorer). |
| Attempt | Shot taken that did not score and was not saved (off-frame, post, blocked). | Cap who shot. |
| Steal | Defender takes possession from a shooting/passing opponent. | Cap who stole, then optional Forced Ball Under checkbox. |
| Turnover | Possession lost without a defender taking it (bad pass, shot clock, offensive foul). | Cap who turned it over, then optional Inside 2m checkbox. |
| Block | Field player blocks a shot before it reaches the goal. | Cap who blocked. |
| Excl | Player drew or committed an exclusion / penalty. | Cap, then Kickout / Common Penalty / Earned checkboxes. |
| 5m | 5-meter penalty shot taken (made or missed). | Cap who shot, then made/missed. |
| GK Save | Goalkeeper stops a shot. | Goalkeeper cap, then optional Inside 2m checkbox. |
| Situation | What to log |
|---|---|
| Kickout vs. common penalty? | Watch the bench/pool. If the player swims to the corner and waits 20 seconds → Kickout. If play continues with a free throw → Common Penalty. |
| Goal but unsure of scorer cap? | Tap Goal anyway, then choose Team in the picker. The goal counts; cap-level stats stay honest. |
| Mistakenly tapped the wrong action? | Tap Undo. The most recent event is removed and reflected in the score immediately. |
| Player picker shows BENCHED? | Don't override. The 3-kickout limit is enforced — pick a different cap or cancel. |
| End of the game? | Tap End Game, review the score, type the head referee's name in the sign-off field, hit Save & Finalize. Spectator app shows ✓ Final · signed off. |
Brackets, live scoring, branded spectator page, referee sign-off — out of the box.
See the tournament platform →Related reading: Volunteer scorer onboarding (5-minute version) · Water polo stats explained · 2026 FINA rulebook